I’m late.

Which is why this Wednesday’s post will be a double one. I didn’t want quality to suffer in sake of meeting the deadline, so I decided to simply wait and release two posts at once. So expect parts 4 and 5 of Blitt’s Journey on Wednesday, June 17th.

In the mean time, here’s a bit of information about the setting. Blitt’s Journey so far has been based in the city of Starloft, a mega-city that was formed when The World went to shit on account of a large-scale ecological disaster. That part is ancient history to the people of the world. They don’t even think about it anymore; they just try their best to make sure that it never happens again.

Meanwhile, strange things have been occurring all over the planet. Magic, it seems, is an arcane force closely guarded by the planet. Given its deplorable state, the planet has ceased production of the resource necessary for controlling magic, terracite. When things got really bad, the planet finally decided that enough was enough, and gave its inhabitants an ultimatum: either sequester themselves to a few choice locations on the planet, or die in the ecological hibernation state that it was about to put itself in for a few hundred years or so.

It eventually awakened, and the few Humans who finally got the message survived. Not to mention, the Tahn, an ancient race of first inhabitants who were among the most outspoken opponents against ecological genocide. Their civilization flourished, despite the odds, and brought about the restoration of magic to the world, something that Blitt is about to experience firsthand.

Starloft emerged, on the other hand, as a technological wonder, haven for those few who held onto the old ways. Those like Blitt and his employer Danathan Dowells, or rather their ancestors, who settled there ages ago without a choice, making the best with what they had.

It is there that the story begins. By my next posting, however, Blitt will have traveled to the far reaches of another safe-settlement, the region of Mercaster.

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